#import <LKAnimation.h>
Abgeleitet von NSObject und < NSCopying >.
Basisklasse für LKAnimationGroup, LKPropertyAnimation und LKTransition.
Öffentliche Methoden | |
| (struct _LKRenderAnimation *) | - _setLKRenderAnimation: |
| (void) | - dealloc |
| (void) | - runActionForKey:object:arguments: |
| (BOOL) | - shouldArchiveValueForKey: |
| (id) | - initWithCoder: |
| (void) | - encodeWithCoder: |
| (id) | - valueForKey: |
| (void) | - setValue:forKey: |
| (id) | - valueForUndefinedKey: |
| (void) | - setValue:forUndefinedKey: |
| (id) | - valueForKeyPath: |
| (void) | - setValue:forKeyPath: |
| (id) | - copyWithZone: |
Öffentliche, statische Methoden | |
| (id) | + defaultValueForKey: |
| (id) | + animation |
| (id) | + properties |
| (BOOL) | + resolveInstanceMethod: |
Geschützte Attribute | |
| struct _LKAttrList * | _attr |
| unsigned int | _flags |
Definiert in Zeile 14 der Datei LKAnimation.h.
| + (id) defaultValueForKey: | (id) | fp8 |
| + (id) animation |
| + (id) properties |
| + (BOOL) resolveInstanceMethod: | (SEL) | fp8 |
| - (struct _LKRenderAnimation *) _setLKRenderAnimation: | (struct _LKRenderAnimation *) | fp8 |
Implementiert in LKPropertyAnimation.
| - (void) dealloc |
Implementiert NSObject.
| - (void) runActionForKey: | (id) | fp8 | ||
| object: | (id) | fp12 | ||
| arguments: | (id) | fp16 | ||
| - (BOOL) shouldArchiveValueForKey: | (id) | fp8 |
| - (id) initWithCoder: | (id) | fp8 |
| - (void) encodeWithCoder: | (id) | fp8 |
| - (id) valueForKey: | (id) | fp8 |
| - (void) setValue: | (id) | fp8 | ||
| forKey: | (id) | fp12 | ||
| - (id) valueForUndefinedKey: | (id) | fp8 |
| - (void) setValue: | (id) | fp8 | ||
| forUndefinedKey: | (id) | fp12 | ||
| - (id) valueForKeyPath: | (id) | fp8 |
| - (void) setValue: | (id) | fp8 | ||
| forKeyPath: | (id) | fp12 | ||
| - (id) copyWithZone: | (struct _NSZone *) | fp8 |
Erneute Implementation von < NSCopying >.
- (struct _LKAttrList*) _attr [read, protected] |
Definiert in Zeile 16 der Datei LKAnimation.h.
- (unsigned int) _flags [protected] |
Definiert in Zeile 17 der Datei LKAnimation.h.